Some of even my closest friends are unaware that I spent several years developing / building a PC game from 16-19 years of age. This was around 2004, when PC games were starting to really take off and before zombies were as ubiquitous as they are today. This started as an idea by a friend of mine, Coleman, and at the end of my reign as project manager we had around 40,000 forum members, had been featured in several major publications like PC Gamer (US) magazine and had a lot of eyes on us in the PC gaming community in general. We sought out to create a hyper-realistic zombie survival game that relies on teamwork and strategy, not unlimited ammo and health packs. Not only did I lead the project but contributed as occasional[…]